- "Wow, that actually worked. Good job, operatives."
- ― OVERWATCH, Operation Clean Out
Operation Clean Out is the third Task Force operation, and was released on the 17th of June 2021. The squad assigned to this mission is sent into a facility with the objective of retrieving hostages held by the Chaos Insurgency. Personnel inside the facility have been infected with SCP-008, and Site-17 itself has lost nearly all power in the outbreak. It is the 3rd operation to be released.
Briefing[]
Your mission for today is to serve as a clean up crew, eliminate any instances of the infection. If you find any survivors, bring them outside, we'll pick them up after you're finished. The insurgency managed to close out some entrances to the site, you'll need to go in through the maintenance shaft. We assume the insurgency has already fled the site, but there may be some abandoned insurgents left, get rid of them too. The fate of this facility is in your hands. We're counting on you.
Plot[]
After the discovery of SCP-008 in the Chaos Insurgency facility in Operation Black Nightmare, CI uses the weapon to infect a major Foundation site (Site-17), killing over 90% of the personnel with a mutated strain of the virus. Mobile Task Force unit Beta-7 "Maz Hatters" is deployed to contain the outbreak, finding several side effects of the mutated strain including mutated variants of the standard zombie and spores which wear down their gas masks. The objective is to clear the facility of CI, destroy all or most of the spores, rescue any survivors and locate and deal with the ventilation system (it is never revealed whether the goal of dealing with the ventilation panel was to fix it, restart/jumpstart it, or disable it to prevent the prion from spreading).
Objective[]
The squad is deployed on a mountainside at night, near a side entrance to Site-17. They are tasked with retrieving any remaining hostages inside the facility and terminating any infected personnel. The hostages are taken outside the facility for extraction as the squad presses forward to terminate the remaining CI members.
Initial[]
The players spawn on a flat area on a mountainside. To enter the facility, they must locate a side entrance to the facility. To locate this door, the player must go toward the radio tower nearby, where the player will see a light near a garage-esque door in a location beneath the player.
Once the door is opened, the squad enters a bloodied corridor and encounters a spore-like growth on the floor. Upon relaying the information regarding the spore to Overwatch, players are made aware that these are spores of SCP-008 and should be terminated via shooting them.
Mission Update[]
After opening the second garage door, players enter the facility proper and must terminate any sighted spores and infected personnel. They are informed that their primary objective is to locate a ventilation control panel. The area will be brightly lit until past another door where the flashlight attachments become more effective, as these areas are mostly pitch black or at most extremely dimly lit. A survivor can also be found in a large room behind another garage door to the right.
Players proceed until they reach a reception/waiting room, where there are two doors. The back door leads into another group of rooms that contain a mutated taller version of the infected able to spit acid, an ammo crate and a survivor (in two connected rooms behind the door at the end of the corridor). The other door on the left is the intended path of the mission and opens up into another corridor.
Directly across the corridor from the waiting room is a cafeteria with a radio that can be turned off; further down the hall to the left of the cafeteria is an office area containing a few insurgents and another survivor in a larger office along the back wall.
Continuing down the corridor, players eventually enter a central hub-esque room that leads off into several others, with the first door on the left being the door to the ventilation control panel. A cutscene will fire following a player crossing the threshold into the corridor, where the player's POV switches to an MTF member lying half-dead in a snow cave next to a crashed helicopter, failing to call for help. Once the cutscene ends, players can go through the last few doors before ending up in a maintenance tunnel, where they can find the control panel in a room to the right of the door they entered the tunnel through and may end the mission by shooting it. After shooting the control panel, another cutscene will fire depicting the squad on the extraction helicopter discussing the vision (prior cutscene) before the mission end screen is shown.
Tips[]
- As this Operation has little to no lighting, players are strongly advised to pick the flashlight attachment before readying up. In the current version, there in no way to change your attachments after readying up, so picking up the flashlight is extremely important to remember. The timer will start counting down after the first player clicks ready.
- Avoid wasting too much ammo on spores - they usually take only two bullets to terminate and it is recommended if not in an emergency to use the sidearm to terminate them in order to save ammo for the main hordes. Ammo can also be found near the second survivor and in one of the other rooms off the hub-esque room that leads to the maintenance tunnel.
- Survivors should always be immediately taken outside the facility, as carrying them with you to the end of the mission will not count as rescuing them. They are also a liability when it comes to speed and gathering ammo.
- Back away from doors before opening them. It's very easy to get ambushed by a horde.
Trivia[]
- The electrical panels\generators found at the end of the operation is a reference to the popular game, Among Us. The design of these panels\generators is similar to the design of the objects at the back of the electrical room on The Skeld.[1]
- While carrying the survivors, it is possible to gain a speed boost when sprinting backwards.
- The current Clean Out speedrun record is 2:49.88.
- This operation is currently the only operation to have you carry survivors outside of the facility at a designated drop-off spot - Operation Red Skies has players restrain any innocent NPCs with zipties and Operation Black Nightmare only has one non-hostile NPC, O5-4, who follows you during the mission after you break him out of his cell.
- Operation Clean Out wont be in SCP Task Force 2 "Just to clarify Task Force II is a complete remake of the original task force with an additional open world mode. The story will be altered where needed along with missions that didn’t provide much or weren’t as enjoyable. (Good bye mission 3)" -Architec_h.
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