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Weapon Framework[]
Weapons are a vital part of Task Force, as they are the primary premise of the game. For how weapons perform however, the player doesn't have a choice in a different primary/secondary weapon. What they can change, however, are the attachments. The player is able to cant their weapon to the left, and if so desired, adjust the angle to the right. This helps the player in peeking corners.
Attachments[]
Barrel | Grip | Left Rail | Right Rail | Sights |
---|---|---|---|---|
Suppressor | Vertical Grip | Flashlight | Laser Sight | ACOG |
Angled Grip | COMP M4 | |||
EOTech Holographic | ||||
Iron Sight | ||||
Reflex Sight |
Barrel | Bottom Rail |
---|---|
Suppressor | Flashlight |
Laser Sight |
Tips on Handling[]
- As aforementioned, the player is able to cant their weapon to their desired position. With a laser sight, this can act as a secondary optic when not having to rely on the actual sight.
Keybinds[]
Task Force has many controls that are shown on the right side of the screen.
Z = Cant Weapon |
Y = Holster equipped weapon |
R = Reload |
Hold R = Check weapon magazine and number of available mags |
H = Zipties (Use on Class Ds and Foundation Personnel) |
G = Use Bandage/First Aid Spray |
Double tap G = First Aid Spray a teammate to heal them (Available in and after Operation Clean Out ) |
Middle mouse button = Melee enemies (Available in and after Operation Clean Out) |
Scroll wheel = Adjust the cant angle (Available in and after Operation Clean Out) |
2 = Secondary Weapon (Available in and after Operation Black Nightmare) |
F = Interact with Items/Objects (Doors, Intel, Buttons, Levers) |
Q = Lean to the left |
E = Lean to the right |
B = Toggle the control guide |
Trivia[]
- Operation Red Skies is the only operation with an outdated weapon framework, often leaving a bad impression to newer players for how botched it is in difference to the newer framework.