Operation Clean Out

"Wow, that actually worked. Good job, operatives."

- OVERWATCH, Operation Clean Out Operation Clean Out is the third operation to be released on the 17th of June 2021. The squad assigned to this mission is sent into a facility with the objective of retrieving hostages held by the CI. Personnel inside the facility have been infected with SCP-008, and Site-17 itself has lost nearly all power in the outbreak.

Briefing
''Your mission for today is to serve as a clean up crew, eliminate any instances of the infection. If you find any survivors, bring them outside, we'll pick them up after you're finished. The insurgency managed to close out some entrances to the site, you'll need to go in through the maintenance shaft. We assume the insurgency has already fled the site, but there may be some abandoned insurgents left, get rid of them too. The fate of this facility is in your hands. We're counting on you.''

Plot
After the discovery of SCP-008 in the Chaos Insurgency facility in Operation Black Nightmare, CI uses the weapon to infect a major Foundation site (Site-17), killing over 90% of the personnel with a mutated strain of the virus. Mobile Task Force unit Beta-7 "Maz Hatters" is deployed to contain the outbreak, finding several side effects of the mutated strain including mutated variants of the standard zombie and spores which wear down their gas masks. The objective is to clear the facility of CI, destroy all or most of the spores, rescue any survivors and locate and deal with the ventilation system (it is never revealed whether the goal of dealing with the ventilation panel was to fix it, restart/jumpstart it, or disable it to prevent the prion from spreading.)

Objective
The squad is deployed on a mountainside at night, near a side entrance to Site-17. They are tasked with retrieving any remaining hostages inside the facility and terminating any infected personnel. The hostages are taken outside the facility for extraction as the squad presses forward to terminate the remaining CI members.

Initial
The players spawn on a flat area on a mountainside. To enter the facility, they must locate a side entrance to the facility. To locate this door, the player must go toward the radio tower nearby, where the player will see a light near a garage-esque door in a location beneath the player.

Once the door is opened, players enters a bloodied corridor and encounters a spore-like growth on the floor. Upon relaying the information to Overwatch, players are made aware that these are spores of SCP-008 and should be terminated by shooting them.

Mission Update
Once opening the second garage door, players enter the facility proper and must terminate any sighted spores and infected personnel, and are informed that their primary objective is to locate a ventilation control panel. The area will be brightly lit until past another door where the flashlight attachments become more effective, as these areas are mostly pitch black or at least extremely dimly lit. A survivor can also be found in a large room behind another garage door to the right.

Players proceed until they reach a reception/waiting room, where there are two doors. The back door leads into another group of rooms that contain a mutated taller version of the infected which also spits acid, ammo and a survivor (in two connected rooms behind the door at the end of the corridor), while the left door is along the intended path and it opens up into another corridor.

Directly across the corridor from the waiting room is a cafeteria with not much of interest except a radio that can be turned off; further down the hall to the left of the cafeteria is an office area where there are a few insurgents and another survivor in a larger office along the back wall.

Continuing down the corridor, players eventually enter a central hub-esque room that leads off into several others, with the first door on the left being the door which leads players to the ventilation control panel. A cutscene will fire following a player crossing the threshold into the corridor, where the player's POV switches to an MTF member lying half-dead in a snow cave next to a crashed helicopter and failing to call for help. Once the cutscene ends, players can go through the last few doors before ending up in a maintenance tunnel, where they can find the control panel in a room to the right of the door they entered the tunnel by and end the mission by shooting it. Another cutscene will fire of the squad discussing the vision (cutscene) on the extraction helicopter before the mission end screen is shown.

Reminder
As this Operation has little to no lighting, players are advised to pick the flashlight attachment before readying up. In the current version, there in no way to change your attachments after readying up, so it is something important to remember. The timer will start counting down after the first player clicks ready.

Avoid wasting too much ammo on spores - they take only two bullets to terminate (mostly) and it is recommended if not in an emergency to use the sidearm to terminate them in order to save ammo for the main hordes. Ammo can also be found near the second survivor and in one of the other rooms off the hub-esque room that leads to the maintenance tunnel.

Survivors should always be promptly taken outside the facility, as carrying them with you to the end of the mission will not count as them being rescued. They are also a liability when it comes to speed and getting ammo.

Trivia

 * The electrical panels\generators found at the end of the operation is a reference to the popular game, Among Us. The design of these panels\generators is similar to the design of the objects at the back of the electrical room on The Skeld.
 * While carrying the survivors, it is possible to gain a speed boost when sprinting backwards.
 * The current speedrun record is 2:49.88.
 * This operation is at the time the only operation to have you carry survivors outside of the facility at a designated drop-off spot - Operation Red Skies has players restrain any innocent NPCs with zipties and Operation Black Nightmare only has one non-hostile NPC, O5-4, who follows you during the mission after you break him out of his cell.